Welcome to the city — a browser RPG where anthro characters fight, train, gear up, and build their legend.
| Stat | What it does | How to raise it |
|---|---|---|
| Attack (ATK) | Determines damage dealt. Higher ATK = more damage per hit. Reaches full power at Mastery Tier 4. | Train Attack, equip ATK gear |
| Defense (DEF) | Reduces incoming damage. DEF never fully blocks damage — even high DEF players take some hits. | Train Defense, equip DEF gear |
| Speed (SPD) | Increases dodge chance, flee success rate, and Heavy Strike accuracy. Also contributes to crit chance. | Train Speed, equip SPD gear |
| Tech (TECH) | Powers gadgets and drone effectiveness in combat. Requires a Gadget or Drone equipped to use in battle. | Train Tech, equip TECH gear |
| Vitality | Increases your max HP. Each level adds more than the last — late levels give significantly more HP. | Train Vitality, equip HP gear |
| Endurance | Increases your max Stamina. Same scaling as Vitality. | Train Endurance, equip Stamina augments |
Base stats cap at 100 from training. Gear and augments add on top with no hard cap on effective stats.
Your max HP and Stamina grow from two sources that contribute equally:
A player who maxes both Vitality training and character level reaches 10,000 max HP before gear and milestone bonuses.
Stamina regenerates automatically over time. Only Flee costs Stamina during regular combat.
Your CR is a measure of your overall combat capability, factoring in your effective ATK, DEF, SPD and HP — including all gear and augment bonuses. It's visible on your profile and the city hub. Enemies are matched to your CR, so getting stronger means facing tougher opponents.
The Training Room lets you spend credits to raise each stat from 1 to 100. Every session guarantees +1 to that stat — no RNG. The credit cost increases significantly as your stat level rises.
Every 10 stat levels requires spending Shards to advance to the next tier — the shard payment pushes you directly to that milestone level instantly.
As you train each stat, you unlock Mastery Tiers at levels 25, 50, 75, and 100. Each tier adds a permanent bonus that stacks with previous tiers — reaching level 100 gives you all four bonuses combined.
| Stat | Tier 1 (Lv.25) | Tier 2 (Lv.50) | Tier 3 (Lv.75) | Tier 4 (Lv.100) |
|---|---|---|---|---|
| Attack | +5% dmg | +10% dmg | +15% dmg | +25% dmg |
| Defense | +5% mit | +10% mit | +15% mit | +25% mit |
| Speed | +3% | +6% | +10% | +15% |
| Tech | +5% | +10% | +15% | +25% |
| Vitality | +3% HP | +6% HP | +10% HP | +15% HP |
| Endurance | +3% ST | +6% ST | +10% ST | +15% ST |
The jump from level 99 to 100 unlocks Tier 4 — the most powerful bonus. Worth the grind.
Your Skill Level is the sum of all your stat training levels (max 600). It gates which gear rarities you can buy at the market and equip.
| Rarity | Skill Level Required |
|---|---|
| Common | 0 |
| Uncommon | 50 |
| Rare | 150 |
| Epic | 300 |
| Legendary | 500 |
Thresholds are set by staff and may change.
Hit Venture Out to encounter a random enemy matched to your CR. Combat is turn-based — choose your action each turn:
| Action | Effect | Risk |
|---|---|---|
| ⚔ Strike | ATK-based damage, can crit | Always hits |
| 💥 Heavy Strike | +30% ATK damage, can crit | 65–80% hit chance (SPD improves accuracy) |
| 🛡 Defend | No attack — reduces next incoming hit by 30% | None |
| Flee | Attempt to escape — costs 2 Stamina | SPD-based success chance |
Damage = ATK × (1000 / (1000 + enemy DEF)) — DEF reduces damage but never fully blocks it.
Crit chance = (ATK + SPD) / 2000, capped at 10%. Crits deal 1.5× damage.
Dodge chance is based on your SPD advantage over the enemy, capped at 15%.
| Slot | Description |
|---|---|
| Head | Helmets, visors, headgear |
| Body | Jackets, armour, vests |
| Arms | Gloves, bracers, arm guards |
| Legs | Pants, leg armour |
| Feet | Boots, footwear |
| Weapon | Your main weapon — can be two-handed (blocks Off-hand) |
| Off-hand | Secondary weapon or shield — blocked by two-handed weapons |
| Gadget | Tech utility device — determines what your TECH stat does in combat |
| Bling | Jewelry and accessories with stat bonuses |
| Drone | Combat companion — fires automatically each turn, effectiveness scales with TECH |
Gear can be upgraded at the Upgrade page. Each gear slot can also hold an Augment — a cybernetic enhancement that stays even when you swap gear.
Equip a drone in your Drone slot and it fights alongside you automatically each turn. Set your drone's mode from the drone page to control its behavior:
| Mode | Behavior |
|---|---|
| Aggressive | Always attacks, prioritizes damage |
| Defensive | Shields you, absorbs incoming hits |
| Support | Assists when your HP drops low |
| Adaptive | AI decides based on the situation (default) |
Drone effectiveness scales with your TECH stat. High-TECH players get significantly more from their drone.
Stamina regenerates automatically over time — you never need to manage it during regular combat. Only Flee costs Stamina (2 per attempt). Use Stamina Potions from your Items to restore it faster if needed.
Shards are a premium currency earned in-game and purchasable from the Shard Store. They unlock training tier milestones, guarantee upgrade success, and let you purchase higher-rarity gear. All combat content is accessible completely free.
Form a Guild with other players. Guilds share a treasury and message board. Creating a guild costs credits.
Upload a face portrait and full body image on your Profile. Images are automatically resized — face to 200×200px, body to 300×500px. Max 512KB. JPG, PNG, GIF or WebP.
NeonPaw is in Alpha. Things will change — thank you for playing and helping shape the game!