Help & Info


Getting Started

Welcome to the city — a browser RPG where anthro characters fight, train, gear up, and build their legend.

  1. Register and choose your species — cosmetic only, all species are equal in strength
  2. Head to Venture to battle enemies and earn XP and credits
  3. Spend credits at the Training Room to level up your stats
  4. Buy gear at the Market — better gear needs a higher Skill Level
  5. Equip gear in your Armory and use consumables from Items
  6. Join or create a Guild to team up with others

Stats

StatWhat it doesHow to raise it
Attack (ATK)Determines damage dealt. Higher ATK = more damage per hit. Reaches full power at Mastery Tier 4.Train Attack, equip ATK gear
Defense (DEF)Reduces incoming damage. DEF never fully blocks damage — even high DEF players take some hits.Train Defense, equip DEF gear
Speed (SPD)Increases dodge chance, flee success rate, and Heavy Strike accuracy. Also contributes to crit chance.Train Speed, equip SPD gear
Tech (TECH)Powers gadgets and drone effectiveness in combat. Requires a Gadget or Drone equipped to use in battle.Train Tech, equip TECH gear
VitalityIncreases your max HP. Each level adds more than the last — late levels give significantly more HP.Train Vitality, equip HP gear
EnduranceIncreases your max Stamina. Same scaling as Vitality.Train Endurance, equip Stamina augments

Base stats cap at 100 from training. Gear and augments add on top with no hard cap on effective stats.


HP & Stamina

Your max HP and Stamina grow from two sources that contribute equally:

A player who maxes both Vitality training and character level reaches 10,000 max HP before gear and milestone bonuses.

Stamina regenerates automatically over time. Only Flee costs Stamina during regular combat.


Combat Rating (CR)

Your CR is a measure of your overall combat capability, factoring in your effective ATK, DEF, SPD and HP — including all gear and augment bonuses. It's visible on your profile and the city hub. Enemies are matched to your CR, so getting stronger means facing tougher opponents.


Training

The Training Room lets you spend credits to raise each stat from 1 to 100. Every session guarantees +1 to that stat — no RNG. The credit cost increases significantly as your stat level rises.

Every 10 stat levels requires spending Shards to advance to the next tier — the shard payment pushes you directly to that milestone level instantly.


Stat Mastery Tiers

As you train each stat, you unlock Mastery Tiers at levels 25, 50, 75, and 100. Each tier adds a permanent bonus that stacks with previous tiers — reaching level 100 gives you all four bonuses combined.

StatTier 1 (Lv.25)Tier 2 (Lv.50)Tier 3 (Lv.75)Tier 4 (Lv.100)
Attack+5% dmg+10% dmg+15% dmg+25% dmg
Defense+5% mit+10% mit+15% mit+25% mit
Speed+3%+6%+10%+15%
Tech+5%+10%+15%+25%
Vitality+3% HP+6% HP+10% HP+15% HP
Endurance+3% ST+6% ST+10% ST+15% ST

The jump from level 99 to 100 unlocks Tier 4 — the most powerful bonus. Worth the grind.


Skill Level

Your Skill Level is the sum of all your stat training levels (max 600). It gates which gear rarities you can buy at the market and equip.

RaritySkill Level Required
Common0
Uncommon50
Rare150
Epic300
Legendary500

Thresholds are set by staff and may change.


Combat

Hit Venture Out to encounter a random enemy matched to your CR. Combat is turn-based — choose your action each turn:

ActionEffectRisk
⚔ StrikeATK-based damage, can critAlways hits
💥 Heavy Strike+30% ATK damage, can crit65–80% hit chance (SPD improves accuracy)
🛡 DefendNo attack — reduces next incoming hit by 30%None
FleeAttempt to escape — costs 2 StaminaSPD-based success chance

Damage = ATK × (1000 / (1000 + enemy DEF)) — DEF reduces damage but never fully blocks it.
Crit chance = (ATK + SPD) / 2000, capped at 10%. Crits deal 1.5× damage.
Dodge chance is based on your SPD advantage over the enemy, capped at 15%.


Gear & Equipment Slots

SlotDescription
HeadHelmets, visors, headgear
BodyJackets, armour, vests
ArmsGloves, bracers, arm guards
LegsPants, leg armour
FeetBoots, footwear
WeaponYour main weapon — can be two-handed (blocks Off-hand)
Off-handSecondary weapon or shield — blocked by two-handed weapons
GadgetTech utility device — determines what your TECH stat does in combat
BlingJewelry and accessories with stat bonuses
DroneCombat companion — fires automatically each turn, effectiveness scales with TECH

Gear can be upgraded at the Upgrade page. Each gear slot can also hold an Augment — a cybernetic enhancement that stays even when you swap gear.


Drones

Equip a drone in your Drone slot and it fights alongside you automatically each turn. Set your drone's mode from the drone page to control its behavior:

ModeBehavior
AggressiveAlways attacks, prioritizes damage
DefensiveShields you, absorbs incoming hits
SupportAssists when your HP drops low
AdaptiveAI decides based on the situation (default)

Drone effectiveness scales with your TECH stat. High-TECH players get significantly more from their drone.


Stamina

Stamina regenerates automatically over time — you never need to manage it during regular combat. Only Flee costs Stamina (2 per attempt). Use Stamina Potions from your Items to restore it faster if needed.


Shards

Shards are a premium currency earned in-game and purchasable from the Shard Store. They unlock training tier milestones, guarantee upgrade success, and let you purchase higher-rarity gear. All combat content is accessible completely free.


Guilds

Form a Guild with other players. Guilds share a treasury and message board. Creating a guild costs credits.


Character Images

Upload a face portrait and full body image on your Profile. Images are automatically resized — face to 200×200px, body to 300×500px. Max 512KB. JPG, PNG, GIF or WebP.


Rules


NeonPaw is in Alpha. Things will change — thank you for playing and helping shape the game!

⚙ Settings ? Help Terms NeonPaw 0.1 Alpha